tag: kingmaker

Kingmaker Session 20

New year new problems for our merry band! In this session, the group started by visiting Greengripe. Then they started their direct assault on the Cult of the Bloom. Hoping to stop them once and for all. They also made some new friends from old enemies.

Greengripe

The party began play at the ramshackle town of Greengripe. This goblin settlement had clearly seen better days. Half of the town had been burned down and the food stores of the town where clearly in the red.

Kingmaker Session 19

In this short session the group makes a key discovery about the affliction spreading across the land and launch an investigation to find the source of the corruption.

A Feast Gone Wrong

After winning the competition, the Embeth Travelers held a feast to celebrate the group’s accomplishments.

Sadly the feast was interrupted by a most unwelcome occurrence. In the middle of the feast, one of the waiters started to feel unwell and made a hell of a scene. Yelling and screaming he ran out of the hall to the back of a stable.

Kingmaker Session 18

The group talks to the leader of the Embeth Travelers, lovingly named, Jimmy! They compete in a hunting competition. Killing all manner of beast, including a Tyrannosaurus! They also find a suspicious creak that seems to have an unusually large amount of First World magics tainting it.

Dinner on the Roof

The group enjoys a lovely feast on the second floor of the Hunter’s Lodge. The Embeth Travelers serve their guests a full 3 course meal and the group is able to socialize with the 3 groups that they where going to be competing with.

Kingmaker Session 17

A short session today! The group is invited to a hunting competition and learns about some strange magic that is beginning to influence the wilds around their kingdom.

News From NocNoc

NocNoc, the goblin starts the session off with news about his latest exploits. As it turns out, a goblin with a pension for killing can put his talents to good by working for the Embeth Travelers.

This famous hunter’s guild is well known in Brevoy and Restove. They are a large organization of big game hunters who have set up a camp in the stolen lands.

Kingmaker Session 16

In this session the party gains a new settlement. They also find a foxy allie and take out a massive owlbear that had rampaged over the land. Keep reading for the details !

An Audience With Howlet

Howlet is a bandit that the party spared on their raid of the staglord’s fort. He was tasked by Smith with helping out the kingdom and joining it again once the time is right. He was given the special code phrase “I saw the smoke signal” as a way to identify himself.

Kingmaker Session Fifteen

In this session, the group cleared out the rest of the trolls in the abandoned Dwarven Fort! The group learned the name of the Fey Queen that has had influence over a few of their past encounters. They also learned that they have a special guest waiting for them back home.

Stetson Returns With a Message

The session starts with Stetson returning from checking up on the Kingdom. All is well, however an unknown man wishes to have an audience with the group. He asked Stetson to bring the group back as soon as possible. He told Stetson to bring the group this message: “I saw the Smoke signal…”.

Kingmaker Session Fourteen

The Gratitude of the Lizard People!

This session started off with our marry band of misfits in the Lizard People Village. They had previously helped them with their Wispified chieftain and as a show of gratitude, the current chieftain has given the group a treasure chest!

Inside, the group found 400gp worth of treasure as well as the Blueprints for a special SpellStriking Rune!

This special rune can be engraved on a weapon to allow our magus to set off a magical explosion when he misses his spell strike. The damage is not super large, but it is a nice little consolation prize that allows Smoke to deal a little damage even if he misses his big move.