The end and start of the year is usually a time for reflection and planning. In this post I wanted to try to put
what I currently feel about RPGS into words. I go over where I am coming from, what I personally like, what I am lukewarm
on and what I feel is bad for games.
Where I am Coming From
I was first exposed to RPGs in the form of 5e. Long ago when I was in highschool one of my friends ran me and some other
friends through a combat using 5e. That night we created characters using an app on our phones and I think we only had one
combat before having to leave since making characters took us a good long while. I was immediately interested but, I was
never able to get into a group. The friend that helped us make characters did not want to GM and was a player in a full group.
I did not know of any other folks that where into that so the idea of playing these games was put on the back burner for a
long while.
In a recent session with my kingmaker group, we all got a chance to use the Pf2e Research
subsystem. I thought it would not be a good experience but was happily surprised with how
enjoyable it was.
Me being me, I started to get ideas of how to use a variant of this sub system to explore a
dungeon in a mapless fashion! The subsystem is very simple at its core and turning it into a
mapless dungeon procedure is something I am sure others have done before me. However, here is how
I would go about making a Pathfinder 2e Dungeon Exploration Subsystem.
One of the most interesting ideas that I have come across in the ttrpg scene is the idea of the mapless
dungeon. The first time I heard about this more narrative form of exploration was from this video
by PaladinProse. The procedure itself comes from Runehammer’s Crown and Skull system, tho it does not
depend on any of the systems mechanics. This makes it possible to lift this procedure and put it in any system without issue.
I later saw another implementation of this idea from the book The Perilous Wilds.
In this post I want to go over some of the principles of creating and running a proactive
campaign as laid out in the book The Game Master’s Handbook of Proactive Roleplaying by Topix Media Labs. I am still reading this book and have not used these
principles to create a campaign yet, but I do like the ideas discussed in this book and hope to use them in the future.
New and up and coming GMs can sometimes be a little worried about adventure writing.
I myself am not much of a writer. I don’t make stories or even think
I have the most creative mind. Ideas don’t just spring up out of nowhere.
One thing that has helped me a BUNCH is the idea of brainstorming before you get to writing.
In this post, I hope to explain how to use brainstorming to help get Game Masters writing
and game groups playing!