The group plunder’s the depths of the Tomb of Armag! They face several challenges and save the last
of the Iron Wraiths.
The party feels the divine presence of Gorum emanating off the walls of this holly site. The tomb consists
of smooth stone walls lined with white glowing metal.
Sister’s of the Bloodshot Eye
2 young Witches stang guard at the entrance to the Tomb. They explain that their queen has foreseen the return
of Armag. They would be the ones to force the hand of fate. The group asks about the Iron Wraiths, almost in
response, the group hears the sound of a female scream.
After a long hiatus, the group is back in the Stolen Lands!
This session, the group travels to the Tigerlord’s camp where they are excavating the Tomb
of Armag. The current leader of the Tigerlord’s is said to be looking for a powerful
artifact buried deep within.
Tigerlord Takeout
The first order of business the group engaged in is fighting a small army! A group of 12
Tigerlords have set up camp outside the Tomb while their leader plunders the the inside of
it.
The final battle for Fort Drelve! The group confronts Drelve and passes judgement on him. They also learn
the current location of the leader of the Tigerlords. The group deals with an uppety wizard. Fort Drelve is
put under new management. Suzaku is also soon to be a mother.
This session also marks a very special achievement for me and my group, we have successfully played to 12th
level in PF2e! This is the highest level I have ever GMed for and also the longest running campaign I have
ever been able to play in. A huge thanks to my lovely players for sticking with me this far! Just 8 more levels
to 20 folks!
I have recently concluded a short campaign using the specialty rules system called
GorgeWorld. Its really a
testament to TTRPGs that such a system even exists considering how niche this type
of material is. Regardless, it exists, I used it, I liked it, and I hope to talk about
it for a little bit!
Overview
The system is a very simple attribute based system. You have 4 main attributes: Force
Learning Agility and Beauty. Your FLAB. With a secret 5th attribute known as Glut! Rolls
are done using Fudge Dice (more commonly known as Fate Dice) or D6s. 1-2 are negatives, 3-4
are blanks and 5-6 are successes.
The group infiltrates the castle proper! Freeing Terrion Numesti. Father of
Kisandra Numesti. They fight many guards as well as some hill giants towards
the end.
Treasure Troves and Supplies Stores
Entering the castle via the secret tunnels underneath proved to be lucrative.
The first few rooms the group got into are supplies and coffers of the castle.
Helping themselves to the nice store of gold and treasure, the group went into
their first real challenge.
With the kingdom saved from invasion the group has to take the fight to the enemy.
Plan of Attack
While the forces of Pitax and the Tigerlords have been repelled for now, the threat still
remains. The group needs to secure Fort Drev and take it away from Pitax.
Unfortunately, the fort is protected by guards and hill giants. Courtesy of Pitax. The group’s
army is also battered and exhausted. Additionally, Kisandra, a daughter of one of Drelev’s nobels
informed the group that she has a friend back in the keep who knows of a secret entrance to the
keep.
Prompted by my Youtube recommended list, I have recently had another look over at the Pf2e exploration
rules.
These rules are fairly free form but at the same time allow for PCs to show off their skills and shine.
They also could have a impact in how you prepare your game as a GM if you choose to use them.
Today I wanted to go over two videos made by Best Laid Plans GM Prep. The
first one is short and sweet and gives a good overview of his interpretation
of the system. The second one is more GM facing and shows how he would go about
preparing for a pre written scenario with exploration rules in mind.
In TTRPGs there is a wide variety of play styles. Two seemingly opposed play styles
are those that like mechanics and dice rolls and those that like a more narrative
focus. In this post I am here to say that this seemly stark divide does not actually
exist.
I hope to show more narrative minded players how to have fun in a more mechanical
system. I also hope to show mechanical players how to make dry dice rolls into interesting
story beats.
After a few months of peace, the kingdom of Gloomworth is assaulted by a new danger!
War Comes for Gloomworth
To the west, the kingdom of Pitax and the Tiger Lords have long been at each other’s throats.
However, the situation has changed. Pitax and the Tiger Lords have entered an uneasy alliance.
The reason? They both fear the expansion of Gloomworth. Word has spread quickly of the kingdom’s
strength and both parties have decided that something needs to be done about it.
Death in Space is a sci fi rpg with a unique setting and
a highly streamlined rules set. It is a combination of mork borg (another rpg from the same people) and free league’s Year Zero
engine.
I have not played in a group yet, however I have played some solo sessions and have read and re read the book several times.
Overview
At its core, this is a sci fi game with some horror elements. I would not call it a pure horror game like call of cthulu. The base
setting of the game is something that I think could be called “Nasa Punk”.