Kingmaker Session 32

The group plunder’s the depths of the Tomb of Armag! They face several challenges and save the last of the Iron Wraiths.

The party feels the divine presence of Gorum emanating off the walls of this holly site. The tomb consists of smooth stone walls lined with white glowing metal.

Sister’s of the Bloodshot Eye

2 young Witches stang guard at the entrance to the Tomb. They explain that their queen has foreseen the return of Armag. They would be the ones to force the hand of fate. The group asks about the Iron Wraiths, almost in response, the group hears the sound of a female scream.

Kingmaker Session 31

After a long hiatus, the group is back in the Stolen Lands!

This session, the group travels to the Tigerlord’s camp where they are excavating the Tomb of Armag. The current leader of the Tigerlord’s is said to be looking for a powerful artifact buried deep within.

Tigerlord Takeout

The first order of business the group engaged in is fighting a small army! A group of 12 Tigerlords have set up camp outside the Tomb while their leader plunders the the inside of it.

Kingmaker Session 30

The final battle for Fort Drelve! The group confronts Drelve and passes judgement on him. They also learn the current location of the leader of the Tigerlords. The group deals with an uppety wizard. Fort Drelve is put under new management. Suzaku is also soon to be a mother.

This session also marks a very special achievement for me and my group, we have successfully played to 12th level in PF2e! This is the highest level I have ever GMed for and also the longest running campaign I have ever been able to play in. A huge thanks to my lovely players for sticking with me this far! Just 8 more levels to 20 folks!

Gorge World Review

I have recently concluded a short campaign using the specialty rules system called GorgeWorld. Its really a testament to TTRPGs that such a system even exists considering how niche this type of material is. Regardless, it exists, I used it, I liked it, and I hope to talk about it for a little bit!

Overview

The system is a very simple attribute based system. You have 4 main attributes: Force Learning Agility and Beauty. Your FLAB. With a secret 5th attribute known as Glut! Rolls are done using Fudge Dice (more commonly known as Fate Dice) or D6s. 1-2 are negatives, 3-4 are blanks and 5-6 are successes.

Kingmaker Session 29

The group infiltrates the castle proper! Freeing Terrion Numesti. Father of Kisandra Numesti. They fight many guards as well as some hill giants towards the end.

Treasure Troves and Supplies Stores

Entering the castle via the secret tunnels underneath proved to be lucrative.

The first few rooms the group got into are supplies and coffers of the castle. Helping themselves to the nice store of gold and treasure, the group went into their first real challenge.

Kingmaker Session 28

With the kingdom saved from invasion the group has to take the fight to the enemy.

Plan of Attack

While the forces of Pitax and the Tigerlords have been repelled for now, the threat still remains. The group needs to secure Fort Drev and take it away from Pitax.

Unfortunately, the fort is protected by guards and hill giants. Courtesy of Pitax. The group’s army is also battered and exhausted. Additionally, Kisandra, a daughter of one of Drelev’s nobels informed the group that she has a friend back in the keep who knows of a secret entrance to the keep.

Revisiting Pf2e Exploration Mode

Prompted by my Youtube recommended list, I have recently had another look over at the Pf2e exploration rules.

These rules are fairly free form but at the same time allow for PCs to show off their skills and shine. They also could have a impact in how you prepare your game as a GM if you choose to use them.

Today I wanted to go over two videos made by Best Laid Plans GM Prep. The first one is short and sweet and gives a good overview of his interpretation of the system. The second one is more GM facing and shows how he would go about preparing for a pre written scenario with exploration rules in mind.

How to Make Mechanics Fun

In TTRPGs there is a wide variety of play styles. Two seemingly opposed play styles are those that like mechanics and dice rolls and those that like a more narrative focus. In this post I am here to say that this seemly stark divide does not actually exist.

I hope to show more narrative minded players how to have fun in a more mechanical system. I also hope to show mechanical players how to make dry dice rolls into interesting story beats.

Kingmaker Session 27

After a few months of peace, the kingdom of Gloomworth is assaulted by a new danger!

War Comes for Gloomworth

To the west, the kingdom of Pitax and the Tiger Lords have long been at each other’s throats. However, the situation has changed. Pitax and the Tiger Lords have entered an uneasy alliance. The reason? They both fear the expansion of Gloomworth. Word has spread quickly of the kingdom’s strength and both parties have decided that something needs to be done about it.

Death in Space Review

Death in Space is a sci fi rpg with a unique setting and a highly streamlined rules set. It is a combination of mork borg (another rpg from the same people) and free league’s Year Zero engine.

I have not played in a group yet, however I have played some solo sessions and have read and re read the book several times.

Overview

At its core, this is a sci fi game with some horror elements. I would not call it a pure horror game like call of cthulu. The base setting of the game is something that I think could be called “Nasa Punk”.