A short session today! The group is invited to a hunting competition and learns about some strange magic that is beginning
to influence the wilds around their kingdom.
News From NocNoc
NocNoc, the goblin starts the session off with news about his latest exploits. As it turns out, a goblin with a pension
for killing can put his talents to good by working for the Embeth Travelers.
This famous hunter’s guild is well known in Brevoy and Restove. They are a large organization of big game hunters who have
set up a camp in the stolen lands.
Howdy! Something a little different for those who like to read, a solo rpg adventure, staring none other
than Wanda. I have never published these adventures before but think it could
be cool to do so. For those that don’t know how something like this works, its a little like writing a journal.
I will use the rules of the Colostle system to see what happens to Wanda and write out the results.
In this session the party gains a new settlement. They also find a foxy allie and take out a massive
owlbear that had rampaged over the land. Keep reading for the details !
An Audience With Howlet
Howlet is a bandit that the party spared on their raid of the staglord’s fort. He was tasked by Smith with helping
out the kingdom and joining it again once the time is right. He was given the special code phrase “I saw the smoke
signal” as a way to identify himself.
A kobold with a magic relic that gives her freakish strength!
She is the character I play as in solo games and my primary oc. She does not have a consistent story to her as she gets moved
between worlds and game systems frequently. Despite this, a few things always remain true for her.
- She always has a choker with a red gem around her neck. This is her magic relic and is the source of her
strength. In any setting with magic (or tec so advanced as to be magic) it provides an excuse for her having
abilities in the first place. These abilities are not granted freely and come with the risk of losing control.
Especially in a fight.
- She is nomadic. She does not stay in the same place for long since her gem and strange abilities attracts
the wrong kind of attention. She goes town to town working odd jobs for food and coin.
- She is kindhearted but naive. She is not foolish enough to be parted with her gem for any reason (this
is sometimes due to the gem being magically attached to her) but is easy to deceive and trick.
Outside of these 3 constants, all else can be modified to fit the game / setting she is being put in.
One of the most interesting ideas that I have come across in the ttrpg scene is the idea of the mapless
dungeon. The first time I heard about this more narrative form of exploration was from this video
by PaladinProse. The procedure itself comes from Runehammer’s Crown and Skull system, tho it does not
depend on any of the systems mechanics. This makes it possible to lift this procedure and put it in any system without issue.
I later saw another implementation of this idea from the book The Perilous Wilds.
In this post I want to go over some of the principles of creating and running a proactive
campaign as laid out in the book The Game Master’s Handbook of Proactive Roleplaying by Topix Media Labs. I am still reading this book and have not used these
principles to create a campaign yet, but I do like the ideas discussed in this book and hope to use them in the future.
In this session, the group cleared out the rest of the trolls in the abandoned Dwarven Fort!
The group learned the name of the Fey Queen that has had influence over a few of their past encounters.
They also learned that they have a special guest waiting for them back home.
Stetson Returns With a Message
The session starts with Stetson returning from checking up on the Kingdom. All is well, however an
unknown man wishes to have an audience with the group. He asked Stetson to bring the group back as
soon as possible. He told Stetson to bring the group this message: “I saw the Smoke signal…”.
New and up and coming GMs can sometimes be a little worried about adventure writing.
I myself am not much of a writer. I don’t make stories or even think
I have the most creative mind. Ideas don’t just spring up out of nowhere.
One thing that has helped me a BUNCH is the idea of brainstorming before you get to writing.
In this post, I hope to explain how to use brainstorming to help get Game Masters writing
and game groups playing!
she is a fox with a big hat.
The Gratitude of the Lizard People!
This session started off with our marry band of misfits in the Lizard People Village. They had previously helped them with
their Wispified chieftain and as a show of gratitude, the current chieftain has given the group a treasure chest!
Inside, the group found 400gp worth of treasure as well as the Blueprints for a special SpellStriking Rune!
This special rune can be engraved on a weapon to allow our magus to set off a magical explosion when he misses his spell strike.
The damage is not super large, but it is a nice little consolation prize that allows Smoke to deal a little damage even if he
misses his big move.