One of the most interesting ideas that I have come across in the ttrpg scene is the idea of the mapless
dungeon. The first time I heard about this more narrative form of exploration was from this video
by PaladinProse. The procedure itself comes from Runehammer’s Crown and Skull system, tho it does not
depend on any of the systems mechanics. This makes it possible to lift this procedure and put it in any system without issue.
I later saw another implementation of this idea from the book The Perilous Wilds.
In this post I want to go over some of the principles of creating and running a proactive
campaign as laid out in the book The Game Master’s Handbook of Proactive Roleplaying by Topix Media Labs. I am still reading this book and have not used these
principles to create a campaign yet, but I do like the ideas discussed in this book and hope to use them in the future.
New and up and coming GMs can sometimes be a little worried about adventure writing.
I myself am not much of a writer. I don’t make stories or even think
I have the most creative mind. Ideas don’t just spring up out of nowhere.
One thing that has helped me a BUNCH is the idea of brainstorming before you get to writing.
In this post, I hope to explain how to use brainstorming to help get Game Masters writing
and game groups playing!
Pathfinder 2e is a crunchy, high fantasy role playing system that is similar to DnD but has a more
concrete rule set. The system has a lot of rules for covering almost any scenario, but at the same time is
intuitive enough that most people will be able to understand it after a single session. The system is also technically
free. All the rules can be read online on officially sanctioned sites. Ultimately, its a system
I highly recommend for groups that want to have a limitless set of character options and a rich set of rules and
systems for simulating anything that could happen in a high fantasy adventure. Keep reading to get a more in-depth
overview of this fantastic system!