Prompted by my Youtube recommended list, I have recently had another look over at the Pf2e exploration
rules.
These rules are fairly free form but at the same time allow for PCs to show off their skills and shine.
They also could have a impact in how you prepare your game as a GM if you choose to use them.
Today I wanted to go over two videos made by Best Laid Plans GM Prep. The
first one is short and sweet and gives a good overview of his interpretation
of the system. The second one is more GM facing and shows how he would go about
preparing for a pre written scenario with exploration rules in mind.
In TTRPGs there is a wide variety of play styles. Two seemingly opposed play styles
are those that like mechanics and dice rolls and those that like a more narrative
focus. In this post I am here to say that this seemly stark divide does not actually
exist.
I hope to show more narrative minded players how to have fun in a more mechanical
system. I also hope to show mechanical players how to make dry dice rolls into interesting
story beats.
Death in Space is a sci fi rpg with a unique setting and
a highly streamlined rules set. It is a combination of mork borg (another rpg from the same people) and free league’s Year Zero
engine.
I have not played in a group yet, however I have played some solo sessions and have read and re read the book several times.
Overview
At its core, this is a sci fi game with some horror elements. I would not call it a pure horror game like call of cthulu. The base
setting of the game is something that I think could be called “Nasa Punk”.
Something a little different. I have recently gotten my hands on Gentle’s Dungeon Guide 2 a nice little dungeon generator for Shadowdark. However, it really can be used for just about any fantasy RPG. Using it, I was able to generate a little dungeon adventure that I am going to share here.
Game masters looking for a quick adventure can use this as a base. Players wishing to play this should give this to their game masters and stop reading now! Lest they be spoiled.
The end and start of the year is usually a time for reflection and planning. In this post I wanted to try to put
what I currently feel about RPGS into words. I go over where I am coming from, what I personally like, what I am lukewarm
on and what I feel is bad for games.
Where I am Coming From
I was first exposed to RPGs in the form of 5e. Long ago when I was in highschool one of my friends ran me and some other
friends through a combat using 5e. That night we created characters using an app on our phones and I think we only had one
combat before having to leave since making characters took us a good long while. I was immediately interested but, I was
never able to get into a group. The friend that helped us make characters did not want to GM and was a player in a full group.
I did not know of any other folks that where into that so the idea of playing these games was put on the back burner for a
long while.
2024 was a cool year and in this post I hope to go over it a little and also look forward to 2025. I go over the games that
I played in 2024 and also look forward to games that I want to play in 2025.
Games of 2024
In short, I played a lot of Pathfinder 2e. I hope to keep playing it into 2025. I still have my Kingmaker campaign going and I think
we will keep playing that into 2025. My group is actually moving along at a great pace and we might be able to get fairly close to finishing
the whole module by the end of next year. If we do, that would be a massive accomplishment!
In a recent session with my kingmaker group, we all got a chance to use the Pf2e Research
subsystem. I thought it would not be a good experience but was happily surprised with how
enjoyable it was.
Me being me, I started to get ideas of how to use a variant of this sub system to explore a
dungeon in a mapless fashion! The subsystem is very simple at its core and turning it into a
mapless dungeon procedure is something I am sure others have done before me. However, here is how
I would go about making a Pathfinder 2e Dungeon Exploration Subsystem.
One of the most interesting ideas that I have come across in the ttrpg scene is the idea of the mapless
dungeon. The first time I heard about this more narrative form of exploration was from this video
by PaladinProse. The procedure itself comes from Runehammer’s Crown and Skull system, tho it does not
depend on any of the systems mechanics. This makes it possible to lift this procedure and put it in any system without issue.
I later saw another implementation of this idea from the book The Perilous Wilds.
In this post I want to go over some of the principles of creating and running a proactive
campaign as laid out in the book The Game Master’s Handbook of Proactive Roleplaying by Topix Media Labs. I am still reading this book and have not used these
principles to create a campaign yet, but I do like the ideas discussed in this book and hope to use them in the future.
New and up and coming GMs can sometimes be a little worried about adventure writing.
I myself am not much of a writer. I don’t make stories or even think
I have the most creative mind. Ideas don’t just spring up out of nowhere.
One thing that has helped me a BUNCH is the idea of brainstorming before you get to writing.
In this post, I hope to explain how to use brainstorming to help get Game Masters writing
and game groups playing!