The group takes on a powerful black dragon, learns the power
of forgiveness and begins uncovering the secrets of Nyrissia’s
castle… And the secrets of Nyrissia herself?
The Dragon’s Demand
After the colapse of Nyrissia’s realm, the group was able to finally
reach her castle. The House at the Edge of time. However, before they could
enter, they would need to defeat a Black Dragon guarding the entrance.
She demanded the the group stop. Saying that she knew they where actually
working for the Lantern King! The group clarified that they where certainly not.
The dragon explained that the idea came to her since Nyrissia was very close to
completeing the Apology. That is, filling a magical atifact with kingdoms from
countless worlds.
The group takes on a giant raven and a group of mire worms. The group plays out
an inversion of the famous alien scene where the xenomorph bursts out of the man’s
chest in the process. They group ends the game at the gates to Nyrissia’s castle.
Raven’s Roost
The session starts with the group facing off against the Nightmare Rook. The bird has
a pretty annoying combo where it would strafe the group. Making 2 claw attacks in the
process, while also grabbing one of the group members and ending the turn by pecking
at the unlucky soul that was grabbed.
The group begins to explore Thousandbreaths! Coming face to face with Nyrissia herself!
Enter Thousandbreaths
The group goes through the portal and enter’s Nyrissia’s domain. They find themselves at the start of
a forest with an iron arch. Resting at the base sits a Nymph.
Ever the ladies man, Stetson introduces himself and the group. The Nymph reveals herself to be Nyrissia.
The conversation sours quickly as the Lantern King’s name is mentioned. However, Nyrissia let loose
a critical piece of info: her domain is held together by her lieutenants. Killing or removing them
would mean the realm could collapse.
The group protects their kingdom from Nyrissia. While also achieving the means
to take the fight to her…
Worms in the Swamp
One of the minor blooms affecting the kingdom is located in the swamps of the west.
The group goes into the swamp to investigate and finds the bloom. As they approach to
take it out tho, the ground beneath them shakes and 2 giant worms burst forth.
The fight ends pretty quick! The worms are strong but the group is clearly stronger.
With the defeat of the worms the only minor bloom left is the one being guarded by the
frost giants…
Pathfinder 2e is my primary system. I have run the Abomination Vaults and am close to completing
the Kingmaker adventure path. Over the years, I have learned the system and think I have a pretty
good feeling of what I like and feel could be improved for whenever Paizo thinks about releasing
a new edition of Pathfinder.
Strengths and What to Keep
Pf2 is an amazing system with a lot for players and Gms to work with.
Here are a few of the things that I hope Paizo can bring over to 3e…
The group begins working to stop Nyrissia. While also looking for
a way to bring the fight to her.
The True Nature of the Invasion
Nyrissia’s invasion of the stolen lands is not just one of occupation…
While researching the magics that brought the Horned Hunter into this world,
Smoke realized that they have seen magic like this before, however its nature
is different. Like the Bloom that infected living creatures before, the very land
itself is being infected with Nyrissia’s fey magic.
The group defend’s their kingdom from Nyrissia’s assault ! Saving their citizens and
trying to figure out what is going on.
Fey Morning
After some time of peace, the rulers of Gloomwerth wake up to a horrible commotion.
Their kingdom is under assault to the south and to the east. The docks of the kingdom are
flooded. Putting the lives of their citizens in danger. At the same time, the kingdom’s farms
to the east have been attacked by a swarm of small creatures. Taking many children away from
their families.
The group destroys the focusing lense! Putting an end to the cult of Yog’Sothoth
once and for all.
Confronting Foralas
The group finds the cult leader in a strange circular room. Half of the room transformed into
a magical observatory. Foralas and his followers meditating in the center.
He Begins by casting time stop and setting up a bunch of nasty spells. They have no effect on
this turn but they will start causing damage in later rounds.
The group takes on a quest from a space slaver before having second thoughts about it.
They then end up making new friends and learning what must be done in order to destroy the
focusing lense once and for all.
The Leng’s Request
The leng that helped the group before turns out to want nothing more than to leave. However in order
to return to his ship, he needs a source of power… The cloth of the Monitor’s should do it.
The group takes on 4 alien creatures guarding a garden. They are interrupted by an
unexpected guest.
The Mastiffs
Entering the cult’s garden cave, the group runs into 4 all black centaur like creatures.
They have hard exoskeletons and large bulbous heads. They also have long sharp teeth. The
group is able to spot the creatures hiding in the bushes before they get the jump on them.
Darkness and Wind Strikes
The creatures prove to be resilient. Their hard skin being highly resistant to most of the
group’s attacks. However, a spirit blast from Gregile, a new powerful darkness spell from
Suzaku and a series of powerful wind strikes from Stetson eventually take 2 of the creatures
down.