I have recently concluded a short campaign using the specialty rules system called
GorgeWorld. Its really a
testament to TTRPGs that such a system even exists considering how niche this type
of material is. Regardless, it exists, I used it, I liked it, and I hope to talk about
it for a little bit!
Overview
The system is a very simple attribute based system. You have 4 main attributes: Force
Learning Agility and Beauty. Your FLAB. With a secret 5th attribute known as Glut! Rolls
are done using Fudge Dice (more commonly known as Fate Dice) or D6s. 1-2 are negatives, 3-4
are blanks and 5-6 are successes.
The group infiltrates the castle proper! Freeing Terrion Numesti. Father of
Kisandra Numesti. They fight many guards as well as some hill giants towards
the end.
Treasure Troves and Supplies Stores
Entering the castle via the secret tunnels underneath proved to be lucrative.
The first few rooms the group got into are supplies and coffers of the castle.
Helping themselves to the nice store of gold and treasure, the group went into
their first real challenge.
With the kingdom saved from invasion the group has to take the fight to the enemy.
Plan of Attack
While the forces of Pitax and the Tigerlords have been repelled for now, the threat still
remains. The group needs to secure Fort Drev and take it away from Pitax.
Unfortunately, the fort is protected by guards and hill giants. Courtesy of Pitax. The group’s
army is also battered and exhausted. Additionally, Kisandra, a daughter of one of Drelev’s nobels
informed the group that she has a friend back in the keep who knows of a secret entrance to the
keep.
Prompted by my Youtube recommended list, I have recently had another look over at the Pf2e exploration
rules.
These rules are fairly free form but at the same time allow for PCs to show off their skills and shine.
They also could have a impact in how you prepare your game as a GM if you choose to use them.
Today I wanted to go over two videos made by Best Laid Plans GM Prep. The
first one is short and sweet and gives a good overview of his interpretation
of the system. The second one is more GM facing and shows how he would go about
preparing for a pre written scenario with exploration rules in mind.
In TTRPGs there is a wide variety of play styles. Two seemingly opposed play styles
are those that like mechanics and dice rolls and those that like a more narrative
focus. In this post I am here to say that this seemly stark divide does not actually
exist.
I hope to show more narrative minded players how to have fun in a more mechanical
system. I also hope to show mechanical players how to make dry dice rolls into interesting
story beats.
After a few months of peace, the kingdom of Gloomworth is assaulted by a new danger!
War Comes for Gloomworth
To the west, the kingdom of Pitax and the Tiger Lords have long been at each other’s throats.
However, the situation has changed. Pitax and the Tiger Lords have entered an uneasy alliance.
The reason? They both fear the expansion of Gloomworth. Word has spread quickly of the kingdom’s
strength and both parties have decided that something needs to be done about it.
Death in Space is a sci fi rpg with a unique setting and
a highly streamlined rules set. It is a combination of mork borg (another rpg from the same people) and free league’s Year Zero
engine.
I have not played in a group yet, however I have played some solo sessions and have read and re read the book several times.
Overview
At its core, this is a sci fi game with some horror elements. I would not call it a pure horror game like call of cthulu. The base
setting of the game is something that I think could be called “Nasa Punk”.
The group takes on Vordakai the cyclopes lich! This is the toughest foe the group has faced to this point.
Guardian Elemental
Before the group could fight the lich, they had to get past his guardian! A water elemental empowered with
the souls of the dammed. This monster proved to have some fight in him. Almost taking out 3 party members in
one massive surge of water. Thankfully, the group was able to reorient themselves and lay down the hurt on
the monster.
The group finds a shortcut to the Lich! Teleporting themselves to a room right outside his main chamber.
They also rescue a Centaur princess who had tried to explore the tomb by herself. She had a run in with
Vordakai and lived only because he wished to hear her cries as one of his minions extracted the will to
live from her.
More Shadow Monsters
Guarding the main entrance to the second floor, a group of 4 shadow monsters assulted the group.
Thankfully, the group had leveled up last session and found that they where able to get the upper hand
in this fight very quickly.
The group begins investigating the lich’s lair in ernest. Hoping to save the village of Varnhold.
Fighting some soul eaters, negotiating with a Nessy and
dispatching of some strong but decaying cyclopes zombies. They also learned that Vordakai was not
always a bad guy. However, something changed when a being known as the Lantern King arrived.
Fight with the Soul Eaters
Sensing the presence of the group once more, Vordakai summoned beasts to dispatch of the group. These shadowy
monsters where resistant to physical attacks and also assaulted the group’s minds and bodies with their attacks. Thankfully,
some effective spells and strikes where eventually able to destroy the creatures’ immaterial form.