The group destroys the focusing lense! Putting an end to the cult of Yog’Sothoth
once and for all.
Confronting Foralas
The group finds the cult leader in a strange circular room. Half of the room transformed into
a magical observatory. Foralas and his followers meditating in the center.
He Begins by casting time stop and setting up a bunch of nasty spells. They have no effect on
this turn but they will start causing damage in later rounds.
The group takes on a quest from a space slaver before having second thoughts about it.
They then end up making new friends and learning what must be done in order to destroy the
focusing lense once and for all.
The Leng’s Request
The leng that helped the group before turns out to want nothing more than to leave. However in order
to return to his ship, he needs a source of power… The cloth of the Monitor’s should do it.
The group takes on 4 alien creatures guarding a garden. They are interrupted by an
unexpected guest.
The Mastiffs
Entering the cult’s garden cave, the group runs into 4 all black centaur like creatures.
They have hard exoskeletons and large bulbous heads. They also have long sharp teeth. The
group is able to spot the creatures hiding in the bushes before they get the jump on them.
Darkness and Wind Strikes
The creatures prove to be resilient. Their hard skin being highly resistant to most of the
group’s attacks. However, a spirit blast from Gregile, a new powerful darkness spell from
Suzaku and a series of powerful wind strikes from Stetson eventually take 2 of the creatures
down.
The group takes on the Sha’Goth! The fight proves to be challenging. The group
also learns of a dark discovery from Korog.
The Maddening Cacophony
The creature emerges from the stone walls of a pit. Countless mouths mumbling and
screaming together.
The dark mass wasted no time approaching the party, attacking with thick strands of its
form. Additionally, the party started being affected by the countless voices of the creature.
One of the most popular GM prep books out there is Sly Floorish’s
Return of the Lazy Dungeon Master.
It has had a great effect on how I prep my games. However, as good as the book is it never really explains how
to use your note in game. I hope to explain how I use my notes at the table, the key takeaway from Lazy
GM prep that we can apply to reduce our prep and some pros and cons of the style.
After a good few months of downtime, the group starts to hear rumblings from their people
that not all is well at Candlemire. The Willo Wisps have grown in number and all who get to close
feel a great unease. Wanting to appease their people, the group decides its time to return.
The group enter’s the mysterious Candlemire tomb. They encounter undead Pharasmins who have been
in a timeless conflict with a Cult of Yog Sothoth. After some persuasion, the group is able
to prove that they want to help.
King Irovelli fries! The time for talk is over. King Irovelli confronts the group. Seeking to
take them out once and for all. He puts on a good fight but the group beats him.
The King’s Arrival
After licking their wounds from the fight with Juung. The party hears slow clapping approaching them
down the hall.
The king strides in with his Naga Consort. He offers the group diplomacy. Saying they could rule the stolen
lands together. Possibly even expand their kingdoms out of the stolen lands.
Inspired by a recent video I watched I thought I might talk
a little about styles of play in TTRPGs. Different tables run games differently. No table will play exactly the
same. In the video above, the commentator talks about 8 different play styles. I will be simplifying these down
to 3 broad styles. I will talk about how these styles of game tend to be run, how we can prep to run a game
in this style, and some pros and cons of the style as well.
The group takes on the palace treasury. Evades a trapped chest and is ready to take on king Irovelli.
Treasure
The king stored his treasure in one of the castle basements. The room also doubled as a winery. Holding
some of the kingdom’s most precious wines.
The group spots a chest. However, Rox is able to sense that not all is well. After some further examination,
the group discovers that it is armed with an alarm spell.
5e has always been the titan of the ttrpg space. For years and years, it was synonymous with ttrpgs.
Despite this, I had never really looked into the system. I knew about it only in the periphery. Second
hand accounts from others who had played the system for years. The first game I actually got to play was
Pf2. I never read about 5e let alone played it… Till now.