Kingmaker Session 36

The group makes it to the whiterose abby! They go looking for a super weapon but find more mundane but still helpful things instead.

Giant Stomps Off

On the road to the Abby the group crosses paths with a giant grumbling under his breath.

The group saids they are tax collectors and ask about what the giant is doing.

The giant tells them that the Abby has some folks stationed there. He also instructs the group to take the rat for everything hes got.

Kingmaker Session 35

The group participates in something called the Rushlight Tournament! Winning a prize.

They also come face to face with King Irvetti for the first time! Learning about him and getting to know what makes him tick.

Arrival and Festivities

The Tournament is more of a grand carnival with games and food all over. The group is able to have some fun interacting with the locals and enjoying the show.

After a short time, the group is summoned to meet king Irovetti himself. They agree to see him.

Improving Social Encounters

Chris McDowall is the creator of Into the Odd, Electric Bastionland and most recently Mythic Bastionland. These games serve as the basis for many other popular games, including Cairn 1/2e and many others.

While a deep dive into what makes these “Mark of the Odd” games tick is certainly in the cards, what I want to talk about today is the advice that Chris gives to game masters in his books. Especially how this advice can make social encounters more fun.

Kingmaker Session 34

Armag is defeated! The group has an intense battle with Armag and emerges victorious. The defeat of the Tiger Lords brings with it a surrender from the Pitax kingdom. As well as an invitation to something called the Rushlight Tournament.

Preparing for Armag

Asking Zorek about who went into the tomb with Armag, the group learned that he has 4 other warriors with him.

The group uses this information to prepare appropriate spells and abilities before they knock down the door…

Kingmaker Session 33

Short and sweet! The group completes Zortec’s challenge and learns more about the nature of Orvinbane.

Zortec’s Challenge

Zortec leads the group into a natural cave portion of the tomb. Explaining that their final test before Armag himself would be to vanquish the unworthy.

With a small gesture, Zortec summons a group of skeletal Tiger Lords for the group to defeat!

These dammed souls where warriors of the past that had attempted to take Orvinbane over the centuries. They did not have the strength to withstand the traps and challenges of the tomb. Ultimately, they ended up losing their lives and their freedom.

The Story Circle

I read and listen to a lot of GM tips and methods from all over the internet. Some of these tips cover adventure writing and how to go about creating adventures.

While I generally don’t recommend approaching adventure writing like story writing, I do recognize that both types of writing have similarities. The youtube algorithm seems to agree. It introduced me to a new concept I had never heard of before: the Story Circle.

Kingmaker Session 32

The group plunder’s the depths of the Tomb of Armag! They face several challenges and save the last of the Iron Wraiths.

The party feels the divine presence of Gorum emanating off the walls of this holly site. The tomb consists of smooth stone walls lined with white glowing metal.

Sister’s of the Bloodshot Eye

2 young Witches stang guard at the entrance to the Tomb. They explain that their queen has foreseen the return of Armag. They would be the ones to force the hand of fate. The group asks about the Iron Wraiths, almost in response, the group hears the sound of a female scream.

Kingmaker Session 31

After a long hiatus, the group is back in the Stolen Lands!

This session, the group travels to the Tigerlord’s camp where they are excavating the Tomb of Armag. The current leader of the Tigerlord’s is said to be looking for a powerful artifact buried deep within.

Tigerlord Takeout

The first order of business the group engaged in is fighting a small army! A group of 12 Tigerlords have set up camp outside the Tomb while their leader plunders the the inside of it.

Kingmaker Session 30

The final battle for Fort Drelve! The group confronts Drelve and passes judgement on him. They also learn the current location of the leader of the Tigerlords. The group deals with an uppety wizard. Fort Drelve is put under new management. Suzaku is also soon to be a mother.

This session also marks a very special achievement for me and my group, we have successfully played to 12th level in PF2e! This is the highest level I have ever GMed for and also the longest running campaign I have ever been able to play in. A huge thanks to my lovely players for sticking with me this far! Just 8 more levels to 20 folks!