The final battle and grand finally to the Kingmaker Adventure Path! The group
takes on the Lantern King’s Avatar. Fighting not only his physical form, but
his second in command as well!
Sizing Up
The Lantern King sits atop a thrown in a human looking form. Nyrissia caged by his side.
Before engaging the group, he talks to them. Attempting to make them join his side.
Rox is itching for a fight and his ferocity shines through in all his interactions with
the King. Smoke, Gregile, Suzaku, and Stetson take a more tamed approach. Entertaining the
lantern king’s talks.
The group takes on the REAL Jaberwok! They have an intense fight and finally enter the
Palace of the Lantern King…
Jaws That Bite
The Jaberwok’s island was overrun with vegetation and plants. This made the entire battlefield
greater rough terrain. This large limitation of moment did not apply to the Jaberwok who
could naturally move through the bush unimpeded.
The group immediately took a few good hits from the beast. Rox in particular got chunked right
at the start. Even so, Gregile was able to ground the beast when it tried to fly away, Suzaku was
able to greatly weaken it, Smoke landed powerful blows, Stetson shocked the beast with his magic and Rox
grabbed the beast and held it tightly as soon as it was grounded again.
The lantern king’s gauntlet continues! The group fights an old foe and makes a new friend. Or
Enemy? Friendemy? Lets begin!
The Father
Climbing up to the second island, the group enters a dilapidated shack. Fetches stamp a table
asking for diner. The group joins them and plays along for now.
Then a massive fetch comes. looking like a messed up version of King Irovelly the fetch attacks the
group and the other little fetches join in.
The group enters the Lantern King’s realm. Becoming the first mortals to ever do so.
They confront the king himself and begin to fight through his little game…
The Realm of the Lantern King
The group steps through a portal that looks like a large flickering flame. The research
to create this portal took work from all of the group’s caster’s as well as some help
from Nyrissia herself.
Stepping through, the group finds themselves in a void that almost looks like they where
floating far beyond in outer space.
The group confront’s Nyrissia. Learning about her downfall and preventing the destruction of
their kingdom. The group also learns of the true final threat that they will have to deal
with…
Nyrissia’s Domain
Last time the group decided to rest up before entering another one of Nyrissia’s demi plans. The
moment they where ready, the group stood around the bed and envisioned entering the plan…
Before seeing the demiplane’s form, the group sees a memory. This time, Nyrissia is on her hands and
knees. Kneeling before a floating flame. A deep masculine voice echos from everywhere. It declares
that Count Ranalc has been banished but her fate was still in question. It then manifested a glass
vile. It said that this would be her apology. She would be stripped of her love and happiness and
only made whole again after it was filled.
The group explores deeper into Nyrissia’s castle. Discovering more about her past
and taking on her closest subjects.
The Advisor’s Trick
The group enter’s the thrown room. It at first appears empty until an
angel appears! The angel pleads that the group repents and leave the castle
lest they anger their gods.
Little did the trickster know, smoke has true site. He immediately see’s through
the creature’s trick. A fight breaks out soon after.
The group takes on a powerful black dragon, learns the power
of forgiveness and begins uncovering the secrets of Nyrissia’s
castle… And the secrets of Nyrissia herself?
The Dragon’s Demand
After the colapse of Nyrissia’s realm, the group was able to finally
reach her castle. The House at the Edge of time. However, before they could
enter, they would need to defeat a Black Dragon guarding the entrance.
She demanded the the group stop. Saying that she knew they where actually
working for the Lantern King! The group clarified that they where certainly not.
The dragon explained that the idea came to her since Nyrissia was very close to
completeing the Apology. That is, filling a magical atifact with kingdoms from
countless worlds.
The group takes on a giant raven and a group of mire worms. The group plays out
an inversion of the famous alien scene where the xenomorph bursts out of the man’s
chest in the process. They group ends the game at the gates to Nyrissia’s castle.
Raven’s Roost
The session starts with the group facing off against the Nightmare Rook. The bird has
a pretty annoying combo where it would strafe the group. Making 2 claw attacks in the
process, while also grabbing one of the group members and ending the turn by pecking
at the unlucky soul that was grabbed.
The group begins to explore Thousandbreaths! Coming face to face with Nyrissia herself!
Enter Thousandbreaths
The group goes through the portal and enter’s Nyrissia’s domain. They find themselves at the start of
a forest with an iron arch. Resting at the base sits a Nymph.
Ever the ladies man, Stetson introduces himself and the group. The Nymph reveals herself to be Nyrissia.
The conversation sours quickly as the Lantern King’s name is mentioned. However, Nyrissia let loose
a critical piece of info: her domain is held together by her lieutenants. Killing or removing them
would mean the realm could collapse.
The group protects their kingdom from Nyrissia. While also achieving the means
to take the fight to her…
Worms in the Swamp
One of the minor blooms affecting the kingdom is located in the swamps of the west.
The group goes into the swamp to investigate and finds the bloom. As they approach to
take it out tho, the ground beneath them shakes and 2 giant worms burst forth.
The fight ends pretty quick! The worms are strong but the group is clearly stronger.
With the defeat of the worms the only minor bloom left is the one being guarded by the
frost giants…