The group has to break the bank… Literally! They break into the Municipal Fondue Vaults
to find mayor Leonard’s dirty secrets… To do so, they need to navigate the bank as well
as its staff to finally get to the jackpot!
A Test of Taste
The vaults are an establishment for the Foodtropolise elite to store high value food that needs
time. Like wines and cheese. To get to Leonard’s vault the group needs to pretend to open an account
and get to the bottom floor.
The group attends Don Grepi’s party! They navigate the maze of of a mansion that he lives in
and finally gets an audience with the big man himself.
Buttery Smooth Beginnings
The group enters the mahogany double doors to a large room with a marble floor. The center has a pink sea
salt mermaid fountain. Flowing from the mermaid is hot melted butter. Guests would take food from the full
spread tables all along the walls and dip.
The group takes on a mystery after waking up from a car crash. The group is missing
the food they just got and Angela! Where did she go? What happened here exactly? The
group is on the case!
Voices of the Void
The group is quickly able to decern that the car crashed after running over a spike
trap. The car’s trunk is open, the food is missing and the group has 3 clues:
The group infiltrates a Pizzaria Arcade that is a front for the criminal organization known
as the Goudafellas. They successfully get everything they needed and more but are pushed to
the limit.
Goudafellas
Angela drives the group to Goudafellas. Explaining that this innocent looking family arcade is
actually a front for an up and coming gang. They have a large cache of food that the could be
enough to convince the Don to not demolish their neighborhood. The group is tasked with getting in,
getting the food and meeting back up with Angela in the back of the building.
The start of a new campaign! This one is a little more on the silly side. Small scale. The setting
is zootopia but everything revolves around food… The group starts the campaign attending a community
eating competition that is interrupted by the main problem the group hopes to solve.
Characters
A brief summary of our cast!
Lulu the Deer: The last heir of house Duskmorn, this sleepy and a little creepy deer loves her
friends.
The final battle and grand finally to the Kingmaker Adventure Path! The group
takes on the Lantern King’s Avatar. Fighting not only his physical form, but
his second in command as well!
Sizing Up
The Lantern King sits atop a thrown in a human looking form. Nyrissia caged by his side.
Before engaging the group, he talks to them. Attempting to make them join his side.
Rox is itching for a fight and his ferocity shines through in all his interactions with
the King. Smoke, Gregile, Suzaku, and Stetson take a more tamed approach. Entertaining the
lantern king’s talks.
The group takes on the REAL Jaberwok! They have an intense fight and finally enter the
Palace of the Lantern King…
Jaws That Bite
The Jaberwok’s island was overrun with vegetation and plants. This made the entire battlefield
greater rough terrain. This large limitation of moment did not apply to the Jaberwok who
could naturally move through the bush unimpeded.
The group immediately took a few good hits from the beast. Rox in particular got chunked right
at the start. Even so, Gregile was able to ground the beast when it tried to fly away, Suzaku was
able to greatly weaken it, Smoke landed powerful blows, Stetson shocked the beast with his magic and Rox
grabbed the beast and held it tightly as soon as it was grounded again.
The lantern king’s gauntlet continues! The group fights an old foe and makes a new friend. Or
Enemy? Friendemy? Lets begin!
The Father
Climbing up to the second island, the group enters a dilapidated shack. Fetches stamp a table
asking for diner. The group joins them and plays along for now.
Then a massive fetch comes. looking like a messed up version of King Irovelly the fetch attacks the
group and the other little fetches join in.
The group enters the Lantern King’s realm. Becoming the first mortals to ever do so.
They confront the king himself and begin to fight through his little game…
The Realm of the Lantern King
The group steps through a portal that looks like a large flickering flame. The research
to create this portal took work from all of the group’s caster’s as well as some help
from Nyrissia herself.
Stepping through, the group finds themselves in a void that almost looks like they where
floating far beyond in outer space.
The group confront’s Nyrissia. Learning about her downfall and preventing the destruction of
their kingdom. The group also learns of the true final threat that they will have to deal
with…
Nyrissia’s Domain
Last time the group decided to rest up before entering another one of Nyrissia’s demi plans. The
moment they where ready, the group stood around the bed and envisioned entering the plan…
Before seeing the demiplane’s form, the group sees a memory. This time, Nyrissia is on her hands and
knees. Kneeling before a floating flame. A deep masculine voice echos from everywhere. It declares
that Count Ranalc has been banished but her fate was still in question. It then manifested a glass
vile. It said that this would be her apology. She would be stripped of her love and happiness and
only made whole again after it was filled.