Prompted by my Youtube recommended list, I have recently had another look over at the Pf2e exploration
rules.
These rules are fairly free form but at the same time allow for PCs to show off their skills and shine.
They also could have a impact in how you prepare your game as a GM if you choose to use them.
Today I wanted to go over two videos made by Best Laid Plans GM Prep. The
first one is short and sweet and gives a good overview of his interpretation
of the system. The second one is more GM facing and shows how he would go about
preparing for a pre written scenario with exploration rules in mind.
In TTRPGs there is a wide variety of play styles. Two seemingly opposed play styles
are those that like mechanics and dice rolls and those that like a more narrative
focus. In this post I am here to say that this seemly stark divide does not actually
exist.
I hope to show more narrative minded players how to have fun in a more mechanical
system. I also hope to show mechanical players how to make dry dice rolls into interesting
story beats.
After a few months of peace, the kingdom of Gloomworth is assaulted by a new danger!
War Comes for Gloomworth
To the west, the kingdom of Pitax and the Tiger Lords have long been at each other’s throats.
However, the situation has changed. Pitax and the Tiger Lords have entered an uneasy alliance.
The reason? They both fear the expansion of Gloomworth. Word has spread quickly of the kingdom’s
strength and both parties have decided that something needs to be done about it.
Death in Space is a sci fi rpg with a unique setting and
a highly streamlined rules set. It is a combination of mork borg (another rpg from the same people) and free league’s Year Zero
engine.
I have not played in a group yet, however I have played some solo sessions and have read and re read the book several times.
Overview
At its core, this is a sci fi game with some horror elements. I would not call it a pure horror game like call of cthulu. The base
setting of the game is something that I think could be called “Nasa Punk”.
The group takes on Vordakai the cyclopes lich! This is the toughest foe the group has faced to this point.
Guardian Elemental
Before the group could fight the lich, they had to get past his guardian! A water elemental empowered with
the souls of the dammed. This monster proved to have some fight in him. Almost taking out 3 party members in
one massive surge of water. Thankfully, the group was able to reorient themselves and lay down the hurt on
the monster.
The group finds a shortcut to the Lich! Teleporting themselves to a room right outside his main chamber.
They also rescue a Centaur princess who had tried to explore the tomb by herself. She had a run in with
Vordakai and lived only because he wished to hear her cries as one of his minions extracted the will to
live from her.
More Shadow Monsters
Guarding the main entrance to the second floor, a group of 4 shadow monsters assulted the group.
Thankfully, the group had leveled up last session and found that they where able to get the upper hand
in this fight very quickly.
The group begins investigating the lich’s lair in ernest. Hoping to save the village of Varnhold.
Fighting some soul eaters, negotiating with a Nessy and
dispatching of some strong but decaying cyclopes zombies. They also learned that Vordakai was not
always a bad guy. However, something changed when a being known as the Lantern King arrived.
Fight with the Soul Eaters
Sensing the presence of the group once more, Vordakai summoned beasts to dispatch of the group. These shadowy
monsters where resistant to physical attacks and also assaulted the group’s minds and bodies with their attacks. Thankfully,
some effective spells and strikes where eventually able to destroy the creatures’ immaterial form.
The group reaches the next main event! They dealt with some squatting gnomes that had set up camp in the
empty Varnhold as well as learning about the great Ogre Lich, Vordakai from the Centaurs. The group had
just defeated some guardians for his tomb and had opened the way deeper into the tomb…
Spriggan Special
In town, the group split up an was able to discover the following things..
A very quick session this time! The group has successfully defeated the cult of the bloom
and the stolen lands where allowed a moment of piece.
Using the life energy of the caves that the cult was located in, the group was able to grow
themselves a new companion. The Wee Baby Fang is a baby dino that Rex had adopted way back when
the curse of the cult first started to rear its head. Exposure to the magics of the cave has
caused her to hatch and grow! She is now Rox’s animal companion.
Something a little different. I have recently gotten my hands on Gentle’s Dungeon Guide 2 a nice little dungeon generator for Shadowdark. However, it really can be used for just about any fantasy RPG. Using it, I was able to generate a little dungeon adventure that I am going to share here.
Game masters looking for a quick adventure can use this as a base. Players wishing to play this should give this to their game masters and stop reading now! Lest they be spoiled.