Kingmaker Session 57

The final battle and grand finally to the Kingmaker Adventure Path! The group takes on the Lantern King’s Avatar. Fighting not only his physical form, but his second in command as well!

Sizing Up

The Lantern King sits atop a thrown in a human looking form. Nyrissia caged by his side. Before engaging the group, he talks to them. Attempting to make them join his side.

Rox is itching for a fight and his ferocity shines through in all his interactions with the King. Smoke, Gregile, Suzaku, and Stetson take a more tamed approach. Entertaining the lantern king’s talks.

Kingmaker Session 56

The group takes on the REAL Jaberwok! They have an intense fight and finally enter the Palace of the Lantern King…

Jaws That Bite

The Jaberwok’s island was overrun with vegetation and plants. This made the entire battlefield greater rough terrain. This large limitation of moment did not apply to the Jaberwok who could naturally move through the bush unimpeded.

The group immediately took a few good hits from the beast. Rox in particular got chunked right at the start. Even so, Gregile was able to ground the beast when it tried to fly away, Suzaku was able to greatly weaken it, Smoke landed powerful blows, Stetson shocked the beast with his magic and Rox grabbed the beast and held it tightly as soon as it was grounded again.

Kingmaker Session 55

The lantern king’s gauntlet continues! The group fights an old foe and makes a new friend. Or Enemy? Friendemy? Lets begin!

The Father

Climbing up to the second island, the group enters a dilapidated shack. Fetches stamp a table asking for diner. The group joins them and plays along for now.

Then a massive fetch comes. looking like a messed up version of King Irovelly the fetch attacks the group and the other little fetches join in.

Kingmaker Session 54

The group enters the Lantern King’s realm. Becoming the first mortals to ever do so. They confront the king himself and begin to fight through his little game…

The Realm of the Lantern King

The group steps through a portal that looks like a large flickering flame. The research to create this portal took work from all of the group’s caster’s as well as some help from Nyrissia herself.

Stepping through, the group finds themselves in a void that almost looks like they where floating far beyond in outer space.

Kingmaker Session 53

The group confront’s Nyrissia. Learning about her downfall and preventing the destruction of their kingdom. The group also learns of the true final threat that they will have to deal with…

Nyrissia’s Domain

Last time the group decided to rest up before entering another one of Nyrissia’s demi plans. The moment they where ready, the group stood around the bed and envisioned entering the plan…

Before seeing the demiplane’s form, the group sees a memory. This time, Nyrissia is on her hands and knees. Kneeling before a floating flame. A deep masculine voice echos from everywhere. It declares that Count Ranalc has been banished but her fate was still in question. It then manifested a glass vile. It said that this would be her apology. She would be stripped of her love and happiness and only made whole again after it was filled.

Kingmaker Session 52

The group explores deeper into Nyrissia’s castle. Discovering more about her past and taking on her closest subjects.

The Advisor’s Trick

The group enter’s the thrown room. It at first appears empty until an angel appears! The angel pleads that the group repents and leave the castle lest they anger their gods.

Little did the trickster know, smoke has true site. He immediately see’s through the creature’s trick. A fight breaks out soon after.

Kingmaker Session 51

The group takes on a powerful black dragon, learns the power of forgiveness and begins uncovering the secrets of Nyrissia’s castle… And the secrets of Nyrissia herself?

The Dragon’s Demand

After the colapse of Nyrissia’s realm, the group was able to finally reach her castle. The House at the Edge of time. However, before they could enter, they would need to defeat a Black Dragon guarding the entrance.

She demanded the the group stop. Saying that she knew they where actually working for the Lantern King! The group clarified that they where certainly not. The dragon explained that the idea came to her since Nyrissia was very close to completeing the Apology. That is, filling a magical atifact with kingdoms from countless worlds.

Kingmaker Session 50

The group takes on a giant raven and a group of mire worms. The group plays out an inversion of the famous alien scene where the xenomorph bursts out of the man’s chest in the process. They group ends the game at the gates to Nyrissia’s castle.

Raven’s Roost

The session starts with the group facing off against the Nightmare Rook. The bird has a pretty annoying combo where it would strafe the group. Making 2 claw attacks in the process, while also grabbing one of the group members and ending the turn by pecking at the unlucky soul that was grabbed.

Kingmaker Session 49

The group begins to explore Thousandbreaths! Coming face to face with Nyrissia herself!

Enter Thousandbreaths

The group goes through the portal and enter’s Nyrissia’s domain. They find themselves at the start of a forest with an iron arch. Resting at the base sits a Nymph.

Ever the ladies man, Stetson introduces himself and the group. The Nymph reveals herself to be Nyrissia.

The conversation sours quickly as the Lantern King’s name is mentioned. However, Nyrissia let loose a critical piece of info: her domain is held together by her lieutenants. Killing or removing them would mean the realm could collapse.

Kingmaker Session 48

The group protects their kingdom from Nyrissia. While also achieving the means to take the fight to her…

Worms in the Swamp

One of the minor blooms affecting the kingdom is located in the swamps of the west. The group goes into the swamp to investigate and finds the bloom. As they approach to take it out tho, the ground beneath them shakes and 2 giant worms burst forth.

The fight ends pretty quick! The worms are strong but the group is clearly stronger. With the defeat of the worms the only minor bloom left is the one being guarded by the frost giants…